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Payday 3 - VaultDoor

Renders of the VaultDoor that was the main game-objective for "Gold and Sharke" Heist level in Payday 3. I was also in charge of planning, scoping and delegating work to the other artists working on the gameplay related assets and environment assets.

A polish texturing pass was also made by Maria Rybochkina https://www.artstation.com/webelf

HighPoly Render In Arnold

HighPoly Render In Arnold

HighPoly Render In Arnold

HighPoly Render In Arnold

HighPoly Render In Arnold

HighPoly Render In Arnold