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Winter Home

"Deep in the woods, there lives a tiny mouse in his tiny home"
Everything asset is sculpted in Maya with its Sculpting tools and Re-Topo tool. Texturing is done in Substance Painter and the snow in Substance Designer. Used a top projected shader with displacement to make the snow. So that its a dynamic snow placement no matter how the assets are rotated. This was super useful when modifying the scene composition.

Video Loop

Scene Progress

Assets, all are made by me.

Assets, all are made by me.