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Untamed - Artstation Challenge: Pilgrimage

My contribution to Artstation challenge: "Untamed When Animals Ruled the World". This environment was super fun to make and I learned a lot about Unreal shaders, foliage and ray-tracing. I faced some challenges while working with ray-tracing and foliage but did manage to solve them in the end. The whole project took around 110+ hours to complete and done in my spare time :) This work is based on the awesome concept artist "Paul Trochu" (Link below).

Everything is ray-traced so no need to bake lights. What you see is what you get, which was super handy and fun to work with. The water was the only thing that I used regular screen-space with reflection probes since I had some issues with the reflections.

https://www.artstation.com/contests/untamed-when-animals-ruled-the-world/challenges/156/submissions/65054
https://www.artstation.com/artwork/R3ky1A

Main shot.

Main shot.

Camera animation shots.

Alternative shot.

Alternative shot.

Alternative shot.

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Alternative shot.

Alternative shot.

Alternative shot.

Alternative shot.

Alternative shot.

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Alternative shot.

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Alternative shot.

Alternative shot.

Alternative shot.

Progression video from start to finish.

Rock shader preview.

Highpoly renders from zBrush sculpts.

Highpoly renders from zBrush sculpts.

Made around 27 assets from scratch, all made by me.

Made around 27 assets from scratch, all made by me.

Closeup screenshot of foliage assets.

Closeup screenshot of foliage assets.

Closeup of the tiny foliage assets :)

Closeup of the tiny foliage assets :)