My contribution to Artstation challenge: "Untamed When Animals Ruled the World". This environment was super fun to make and I learned a lot about Unreal shaders, foliage and ray-tracing. I faced some challenges while working with ray-tracing and foliage but did manage to solve them in the end. The whole project took around 110+ hours to complete and done in my spare time :) This work is based on the awesome concept artist "Paul Trochu" (Link below).
Everything is ray-traced so no need to bake lights. What you see is what you get, which was super handy and fun to work with. The water was the only thing that I used regular screen-space with reflection probes since I had some issues with the reflections.
https://www.artstation.com/contests/untamed-when-animals-ruled-the-world/challenges/156/submissions/65054
https://www.artstation.com/artwork/R3ky1A
Camera animation shots.
Progression video from start to finish.
Rock shader preview.